That’s a trick play?
EVERY play needs to be a TRICK to fool the defense. Every play is to gain maximum yards or a TD, right? It gets very boring to review so-called “trick plays.” These are used sparingly. Why? The excuse is always to shake up expectations. If you don’t follow a set pattern in play-calling, you hope to fool the defense. OK, let’s do it.
The first trick is about pass plays and run plays. Alternation is stupid. In 2008 Utah threw Alabama completely off balance by using a “2-minute drill” for their OPENING series. Since it worked, every play was a pass play. For their second series they went completely to run plays…and another touchdown. But what if that doesn’t work?
THE BASIC PLAY-CALLING PLAN
Here’s the general rule. If a play goes well, run it again…and again…AND AGAIN! Change it ONLY when the defense catches on and that play gets you less than 4 yards. When that happens, DON’T WAIT TO CHANGE IT. CHANGE IT IMMEDIATELY.
(Some of this you can see in Chip Kelly’s play calling in 2007, but he was not consistent.)
ANY PLAY THAT FAILS (less than 4 yards) FIRST TIME OUT OF THE BOX MUST BE DROPPED FROM THE PLAY LIST FOR THE REST OF THAT GAME. YES. IF YOU WANT TO WIN, CROSS IT OFF. PLEASE DON’T BEAT YOUR HEAD AGAINST THE WALL.
Whatever the defense did to stop that play, MAKE THEM DO THE OPPOSITE. Try any play that promises to do that. If it works, REPEAT IT (REPEAT STEP ONE).
– THESE TWO STEPS ARE ENOUGH TO WIN A LOT OF GAMES –
IF NOT, THEN GO TO
1. Horizontal Whole-Team GOTCHA
Get the WHOLE defense moving to one side, then send the ball to the other side (= left & right). Only NAKED roll-outs and bootlegs do this. NOTE: the reverse and “trick plays” based on it ARE TOO SLOW! AVOID ALL SLOW-DEVELOPING PLAYS. Use sweeps or end-arounds only if you have a very fast WR/RB.
Justin Roper under Chip Kelly used this a lot in the 2007 Sun Bowl. Compare:
https://www.collegeandmagnolia.com/2015/9/2/9241923/throwing-on-the-move-rollouts-naked-bootlegs-auburn-malzahn-offense-snag BUT NOTE only SOME of these produce the necessary “misdirection,” mainly the “naked bootleg.”
If you have a REALLY good QB, DON’T move the routes to his side. Get him to pass back to the opposite side from his roll-out or bootleg direction.
2. Vertical Whole-Team GOTCHA
Use a draw play or fall-back play-action pass. For these plays TIMING is everything, so TEACH YOUR TEAM the TIMING. These plays often fail for lack of T I M I N G. You probably don’t have a magician like Dennis Dixon for a QB, so forget that. A feint or juke is not enough. The whole team has to make not one but at least two moves or steps in the first direction before switching to the real plan.
REPEAT STEPS ONE & TWO
Step Four – Like Step Two but later in the game
When you have tried 20 different plays and you finish repeating a successful play (you’re still repeating aren’t you?) return to each of the successful plays of that game in RANDOM ORDER. No cheating! Use a randomizing computer program or use dice.
That’s the basics but – if you really want to win “;-) tell me – what risks will you take?
(see next blog post)
Thanks for visiting
Bob – rlgordonjr@hushmail-com